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  • Euromail

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    válasz Malibutomi #26971 üzenetére

    :C
    Ps4-ről GCN Architecture:
    "As DirectX® 11 titles become more mature, game developers are naturally pushing the envelope of realism by utilizing a greater degree of special rendering effects. One such effect is tessellation, which can dynamically generate additional detail in a scene on the fly.
    Here is a wireframe scene of a rally car in DiRT 3 driving through water. On the left, notice there are no ripples. On the right, after tessellation, there is new and dynamic detail in the game.
    As with anisotropic filtering, tessellation is not new to GPUs, but the manner in which tessellation is executed can have a large impact on the gaming experience. Because of this, the GCN Architecture has again been optimized to deliver a measureable tessellation performance boost over previous-generation GPU architectures."

    Remélem megtaláltad hogy mi hajtja a "koncolt" ott van wikin nem nehéz meg a goggle is mielőtt még szibériában lefagynak a gépeid

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