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  • csakacod

    csendes tag

    el akarom indítani a call of duty-t de nem megy, és ezt írja ki.

    CODUO MP 1.51 build win-x86 Dec 6 2004
    ----- FS_Startup -----
    Current language: english
    Current search path:
    C:\Program Files\Call of Duty\uo\uomappack00.pk3 (143 files)
    C:\Program Files\Call of Duty\uo\DM701.pk3 (8 files)
    C:\Program Files\Call of Duty/uo
    C:\Program Files\Call of Duty\main\pak_hsm_v2.0.pk3 (44 files)
    C:\Program Files\Call of Duty\main\pakz.pk3 (18 files)
    C:\Program Files\Call of Duty\main\paka.pk3 (41 files)
    C:\Program Files\Call of Duty\main\pak9.pk3 (149 files)
    C:\Program Files\Call of Duty\main\pak8.pk3 (235 files)
    C:\Program Files\Call of Duty\main\pak6.pk3 (3 files)
    C:\Program Files\Call of Duty\main\pak5.pk3 (4858 files)
    C:\Program Files\Call of Duty\main\pak4.pk3 (1668 files)
    C:\Program Files\Call of Duty\main\pak3.pk3 (1992 files)
    C:\Program Files\Call of Duty\main\pak2.pk3 (694 files)
    C:\Program Files\Call of Duty\main\pak1.pk3 (2642 files)
    C:\Program Files\Call of Duty\main\pak0.pk3 (12816 files)
    C:\Program Files\Call of Duty/main
    C:\Program Files\Call of Duty\main\localized_english_pak9b.pk3 (53 files)
    localized assets pak file for english
    C:\Program Files\Call of Duty\main\localized_english_pak3.pk3 (7 files)
    localized assets pak file for english
    C:\Program Files\Call of Duty\main\localized_english_pak2.pk3 (9 files)
    localized assets pak file for english
    C:\Program Files\Call of Duty\main\localized_english_pak1.pk3 (3736 files)
    localized assets pak file for english
    C:\Program Files\Call of Duty\main\localized_english_pak0.pk3 (1204 files)
    localized assets pak file for english

    File Handles:
    ----------------------
    30320 files in pk3 files
    execing default_mp.cfg
    couldn't exec language.cfg
    execing uoconfig_mp.cfg
    couldn't exec autoexec_mp.cfg
    ========= autoconfigure
    configure_mp.csv: using configuration 2000 cpu MHz 256 sys MB 256 vid MB
    execing configure_mp.cfg
    fs_basegame is write protected.
    fs_basepath is write protected.
    fs_homepath is write protected.
    Hunk_Clear: reset the hunk ok
    ...detecting CPU, found Intel Pentium III
    Measured CPU speed is 3.01 GHz
    System memory is 1024 MB (capped at 1 GB)
    Video card memory is 256 MB
    Streaming SIMD Extensions (SSE) supported

    Winsock Initialized
    Opening IP socket: localhost:28960
    Hostname: xxx-5f9a3f3c694
    IP: 192.168.0.111
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
    ...setting mode 6: 1024 768 FS
    ...using colorbits of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (1024x768)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...53 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 5 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    ATI detectedInitializing OpenGL extensions
    ...ignoring OpenGL 1.2 draw element range
    ...using OpenGL 1.3 texture add environment mode
    ...using OpenGL 1.3 texture combine environment mode
    ...using OpenGL 1.3 texture dot3 environment mode
    ...using OpenGL 1.3 cube map textures
    ...using GL_ARB_vertex_program
    ...GL_NV_texture_shader not found
    ...GL_NV_register_combiners not found
    ...using WGL_EXT_swap_control
    ...using OpenGL 1.3 multitexture
    ...using GL_EXT_compiled_vertex_array
    ...using OpenGL 1.2 normal rescaling
    ...GL_ATI_pn_triangles not found
    ...using GL_ARB_vertex_buffer_object
    ...GL_NV_fog_distance not found
    ...GL_NV_vertex_array_range not found
    ...GL_NV_fence not found
    ...ignoring GL_ATI_vertex_array_object
    ...using GL_ATI_fragment_shader
    ...ignoring GL_EXT_texture_filter_anisotropic

    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: RADEON X550 x86/SSE2
    GL_VERSION: 2.0.5279 WinXP Release
    GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
    WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 8

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 6, 1024 x 768 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 0
    picmip2: 0
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    ATI truform: disabled
    NV distance fog: disabled
    Initializing Shaders
    ----- finished R_Init -----

    ------- Miles sound system initialization -------
    Attempting 44 kHz 16 bit stereo sound
    2D provider initialized at 9969280 0 90439028
    available 3D providers:
    Aureal A3D Interactive (TM)
    Aureal A3D 2.0 (TM)
    DirectSound3D Software Emulation
    DirectSound3D Hardware Support
    DirectSound3D 7+ Software - Pan and Volume
    DirectSound3D 7+ Software - Light HRTF
    DirectSound3D 7+ Software - Full HRTF
    Creative Labs EAX 3 (TM)
    Creative Labs EAX 2 (TM)
    Creative Labs EAX (TM)
    RAD Game Tools RSX 3D Audio
    Dolby Surround
    Miles Fast 2D Positional Audio
    using 3D provider 'Miles Fast 2D Positional Audio'
    32 max 3D channels
    ------- Miles successfully initialized -------
    ----- CL_Shutdown -----
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...destroying window
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    -----------------------
    Hunk_Clear: reset the hunk ok
    Unable to load a DLL. Possibly due to low memory, insufficient hard drive space, or missing DLL files.

    mi a hiba? vagy mit kellene csinálnom?

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