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  • ollie

    MODERÁTOR

    Huhuhuhúúú!

    Tokeneket lehet farmolni a random mapokon! :C

    Patch Notes 19-NOV-09

    General

    * Randomly Generated PvE Maps are live and dropping rewards. This mode drops tokens which can be used to claim upgrades (right click on a card in the collection, select upgrade, go to the claim upgrade tab). Tokens are an efficient way of upgrading if you are looking for specific upgrades.
    * The initial download size has been reduced significantly by making the download of high resolution textures optional.
    * Bug fix: Summoned units - Units that are summoned or conjured by other cards do no longer allow to play out Spells next to them that require own ground units to be nearby. This behavior already work as intended for Units and Buildings and has now been adjusted accordingly for Spells as well.

    Cards

    * Balancing Change: Legendary Units - If a Legendary Unit dies there will now be a short delay of 5 seconds during which the player who formerly owned it cannot play out this Legendary Card again. Other players in the current game will be able to play out the relevant card during this time frame, though.
    * Balancing Change: Undead army - Production costs increased 100 -> 110 (upgrade level 3: 90 -> 100)
    * Balancing Change: Shrine of Greed, Gimme Power - Activate to immediately transfer 50% of own and friendly player’s current void power back in the actual power pool. There will be no power refund at all and the void power will not grow any further for 30 seconds afterwards.
    Balancing Change: Energy Parasite - Production costs decreased 90 -> 50, damage decreased 48 72 -> 38 58 (U3 53 80 -> 42 63), Life decreased 300 -> 225, Power Drain decreased 50 -> 20 (U3 60 ->25)
    * Bug fix: Hurricane - Every wind gust delivered by this card dealt its damage twice to the same target (20 damage instead of 10) which has now been corrected to match the description.
    * Behavior change: Kobold Engineer - The unit's autonomous behavior has been improved. As long as there are still damaged structures around it will now solely focus on repairing them even when enemies approach it. It will not interrupt the repairing process in order to fight unless told to do so.
    * Bug fix: War Eagle - The unit only has a slow movement speed which has so far not yet been mentioned in its description. The missing information has now been added. Only affects the description and has no impact on performance.
    * Bug fix: Gunner - Both affinities knock back small and medium units. So far this information has been missing and the cards' texts have now been updated accordingly. Only affects the description and has no impact on performance.
    * Bug fix: Viridya - On upgrade level 3 the card now summons level 3 Treespirits
    * Bugfix Unholy Hero: On Upgrade 2 and 3 this cards description was wrong. On Upgrade 2 125% and on Upgrade 3 100% of all damage dealt to a unit affected by this spell will additionally be distributed among surrounding friendly entities. The distribution values previously stated were incorrect and have now been updated. This just affects the description and has no impact on performance!

    Community Map Editor

    * It is possible to create additional enemy players in the Team Setup UI now

    Bug Fixes

    * Difficulty "Standard" is displayed correctly again in the open games list of regular PvE matches

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