How BioWare’s Anthem Went Wrong
"It’s a story of a video game that was in development for nearly seven years but didn’t enter production until the final 18 months, thanks to big narrative reboots, major design overhauls, and a leadership team said to be unable to provide a consistent vision and unwilling to listen to feedback."
Kb. így is néz ki a végeredmény. Érdemes elolvasni a teljes cikket, van pár érdekes háttérinfó.
Természetesen már meg is jött a "válasz": [link]
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