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Megérkezett a Codemasters legújabb, a Formula 1 2012-es szezonját feldolgozó része, PS3-ra, Xbox 360-ra és PC-re egyaránt. A játék egyik legfontosabb újítása a Young Driver’s Test mód lesz, amelyben gyakorlatilag megtanítanak F1-es autót vezetni és hasznos tanácsokkal látnak el a bajnoksággal kapcsolatban.
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scampolo84
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ERRŐL ENNYIT!

Initial Impressions - Full Game
Options17-09-2012 08:44 PM
Tyre wear doesn't scale for shorter than 100% races. An option tyre will do 18 laps at Abu Dhabi, irregardless of race length. 50% races tend to only need one stop, dut to the tyre lasting so long compared to the race length. Tyres did scale for different race lengths in F1 2011 (option only lasted for 9 laps at Abu Dhabi in 2011), requiring a similar number of pit stops whatever race distance was selected.
Fuel strategy doesn't seem to work. Whatever strategy I chose, on whatever race distance, I was always +3 laps once the lights went out (same as F1 2011). Although fuel is used quicker when in fast engine mode.
LED flag boards still don't function for yellow flag incidents. I haven't seen a safety car yet, but I will assume that it will be like F1 2011 where they only work when the safety car is out.
There's quite a big differnce between AI performance in the different difficulty modes. Pole times from Abu Dhabi - Legend 1:42.6, Pro 1:45.8, Int 1:50.3. If you do a 1:47.x as your best lap, you're going to fall between professional and intermediate difficulty.
Marbles can be picked up in the same places in Abu Dhabi as the demo - including the straight with the support pits and start grid. You will pick up marbles if you drive to the right there, where the real life racing line is.
There seems to be some aliasing issues with the Xbox 360 version - lots of jagged lines.
AI are still pretty easy to outbreak, especially if you chose large brakes and high pressure.
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