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Téma összefoglaló

  • Utoljára frissítve: 2019-05-04 02:12:24

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Az Ubisoft által kiadott játék elérhető a fő platformokon. Windows, PS4 valamint Xbox-on. A játékmotor az AnvilNext. A játékosnak lehetősége van 3 fő frakció között választani a lovagok, szamurájok valamint a vikingek között, 3. személyben irányíthatjuk a karakterünket.

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Na megjött a Full Block Stance + Warlord nerf a 1.13 Patch-el:

Full Block Stance

Guard Break cannot be countered while using Full Block Stance.
Developer Comments: The goal here is to increase the risk of using Full Block Stance. It will also help people without Melee Attack put pressure on Warlord and Conqueror.

Warlord:

Counter Slash

Counter Slash damage increased to 30 (from 25).
Developer Comments: We wanted to give more incentive to use Full Block Stance for the Warlord. The damage output of a successful block after a full block stance was low compared to his parry follow up.

Dodge

Dodge Right and Left recovery increased by 200ms.
Dodge Forward recoveries increased by 100ms.
Dodge Forward into Headbutt timing delayed to 300ms (from 100-200ms).
Developer Comments: Warlord’s dodge recoveries were too short for the character. We want him to rely more on his shield and sword to counter the opponent than dodging. By increasing the Dodge Forward recovery by 100ms we increased the window between Headbutt and Guard Break. This makes the mixup easier to react to and avoids nearly instant Headbutt.

Shield Counter

Shield Counter stamina drain reduced to 20 (from 40).
Shield Counter stops your stamina regen for 1.8 sec.
Shield Counter can be followed up by Heavy attack instead of Counter Slash.
Developer Comments: Even at full stamina getting parried into Shield Counter when attacking with a Heavy results in Out of Stamina state. It was too big of a punishment in this case. We reduced the stamina drain but added a 1.8 second regeneration cooldown like most of the stamina draining moves. We think Counter Slash didn’t bring anything more than free damage in some situation and nothing in the others. We think that being able to continue with a Heavy attack that can be chained or feinted will create more interesting opportunities.

Basic Attacks

Side Light attacks damage decreased to 12 (from 15).
Top Light attack damage increased to 17 (from 15).
Top Heavy attack damage decreased to 25 (from 30).
Side Heavy attacks damage decreased to 30 (from 35).
Finishers

Side Light Finishers damage increased to 15 (from 12).
Top Light Finisher damage increased to 20 (from 12).
Side Heavy Finisher damage increased to 35 (from 30).
Developer Comments: We increased Finisher damage and decreased Basic damage. We want to reward Warlords who manage to land their chains. The exception is Top Light. It did the same damage as other Lights attacks while being a bit slower. We did a small adjustment to compensate. Overall we consider this adjustment to be a needed nerf to the Warlord.

Centurion

[Bug Fix] Updated Centurion Moveset icons to reflect the stun property on all Jabs and Legion Kicks.
[Bug Fix] Quick Throw can now only be landed on the target you hit with a Light attack.

Highlander

[Bug Fix] Fixed an unlock tech issue with Defensive Form Heavy Finisher.
[Bug Fix] Fixed an unlock Tech issue where sprint attack's 1st hit area could miss in certain circumstances where it appears it should have hit.
Valkyrie

[Bug Fix] An entity Guard Broken by Valkyrie will now be immune to Guard Break.
Developer Comments: This rule has applied to all characters so far except the Valkyrie.

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