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AMD Gaming Evolved (Raptr)
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Desktop App Release Notes
admin on September 17, 2013
1 commentsNotes for each version are below. Check out the Raptr blog for more information!
Version 4.4.1 (5/5/2015)
Raptr
Updated UI of Raptr Home to include the recording functionality of Plays.tv:
Easy access to turn on/off short recorded highlights
Easy access to turn on/off recording full game replays
Updates to Preferences to support new Plays.tv features (see Plays.tv Integration below)
The support links received an update to link to support.raptr.com
Plays.tv Integration
Game Replay recording
Replays are auto-recorded videos that capture your entire gaming session
Replays will be auto-managed and deleted upon filling up a certain amount of space (The set amount of space can be adjusted in preferences options).
Video recording will now support virtually every game
Plays.tv Gallery now has two sections to account for Highlights and Replays
Enhanced edit now includes two timelines for easy editing of longer clips
Raptr notfications now include additional notifications from Plays.tv
Access to Plays.tv preferences from the Plays.tv gallery
Bug fixes / Improvements
Included an additional check to address users running into Error 109 for recording capabilities and directions to remedy this issue
Included a check to detect if the Plays.tv client is running upon launch, and deliver messaging suggesting for the user to turn off recording in the unused program
Updated preferences options drop downs to ignore the mouse scroll wheel, thus stopping the random language changing
Addressed an issue where a crackling sound could be heard during speech by the user
Video glitches seen on Mantle GVR footage captured @ 60 FPS
Replay (highlight) clips may have audio desync when played on browser’s HTML5 player
Encoder server process remains on memory due to a deadlock during cleanup
Manual recording videos have a 0:00 duration shown on videos gallery (videos are fine though)
Delay observed while GVR is kicking in is greatly reduced
Audio sync is improved on footage captured @ 30 FPS
OpenCL compatibility improvements
GVR detection now fallbacks to DX10 when DX11 is not available
General performance/memory improvements
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