Egy kis segítséggel kiderítettem, hogy 4CD, illetve 1 DVD lesz a játék. Íme a követelmény:
D- version (4 D- disks)
The minimum system requirements (game is not established data on the disk - it works with CD):
* Pentium- compatible processor 1 GHz
* 128 Mb the memory
* vacant place on the disk - 100 mb
* DirectX 7.0 compatible accelerator (GeForce2) from 32 Mb video memories
* y'Kh D- drive
* the DirectX- compatible sonic map
The recommended system requirements (game establishes data on the disk):
* Pentium4 2..0GYuz
* 256 mb. of the memory
* vacant place on the disk - 3 gb
* DirectX 9.0 compatible accelerator (GeForce FX 5900,
* ATI Radeon 9800) from 128 Mb video memory
* yaKh D- drive
* the DirectX- compatible sonic map
The maximum system requirements (game establishes data on the disk):
* Pentium4 2..8GYuz
* 512 mb. of the memory
* vacant place on the disk - 3 gb
* DirectX 9.0 compatible accelerator (GeForce FX 6800,
* ATI Radeon X800) From 128 Mb video memory
* y'Kh D- drive
* the DirectX- compatible sonic map
DVD- version (1 DVD- disk)
The minimum system requirements (game is not established data on the disk - it works with DVD):
* Pentium- compatible processor 1 GHz
* 128 Mb the memory
* vacant place on the disk - 100 mb
* DirectX 7.0 compatible accelerator (GeForce2) from 32 Mb video memories
* yaKh DVD- drive
* the DirectX- compatible sonic map
The recommended system requirements (game establishes data on the disk):
* Pentium4 2..0GYuz
* 256 mb. of the memory
* vacant place on the disk - 9 gb
* DirectX 9.0 compatible accelerator (GeForce FX 5900,
* ATI Radeon 9800) from 128 Mb video memory
* 2Kh DVD- drive
* the DirectX- compatible sonic map
The maximum system requirements (game establishes data on the disk):
* Pentium4 2..8GYuz
* 512 mb. of the memory
* vacant place on the disk - 9 gb
* DirectX 9.0 compatible accelerator (GeForce FX 6800,
* ATI Radeon X800) From 128 Mb video memory
* yaKh DVD- drive
* the DirectX- compatible sonic map
Special infó:
* the realistic physical model
* the models of machines, created according to the original drawings (with the support TO AUTO-VAZ)
* all possible tyuning of the automobiles
* real of the street of real is municipal
* the photo-texture
* street racing
* drag racing
* the official competitions
És az alapinfó, hogy mi is lesz tulajdonképpen:
Lada Racing Club - this is the actually most expected Russian project. From the first days of its existence it fell under close attention of both the representatives of play industry (press publishers) and the simple players. First skrinshoty and meager press release only warmed up interest. And only on the official forum of game it was possible to obtain the portion of information. However, now, with the discovery of official site, we cease information deprivation, and you will be able to learn everything which you interests on project Lada Racing Club.
LRC this is not simple the first domestic project, in which is litsenzirovana entire rule of the machines represented in the game: all models OF AUTO-VASA'S concern, beginning from the ''kopeck'' and concluding by last development ''Lada Revolution''. This even and the highest level of graph, the cursor ''ArtyShock Engine'', which does not be inferior on the quality to western analogs, photo-realistic textures and city Moscow, recreated in the game on the photographs and the surveys, real physics and much other.
Game will be the mixture of two genres, arcade and simulator, which will allow each player to find something precisely for itself. Plus to everything project LRC it will be possible to use as a unique textbook on tyuningu of the automobiles of auto-Vasa's concern. Everything that you will make with your machine in game Lada Racing Club, you will be able to do, also, in the real life. For the maximum realism in the game they will be represented the production of the most distinguished tyuningovykh companies: for example, Lit Company, Pro- sport, Rider, Clutchnet, Soyuz9', SVR, Promo, ATT and many others. However, certainly, fantasy it will also where go on the spree, which will be reflected in some underweights.
To travel on its iron horse will be on the learned places of city Moscow. In game Lada Racing Club there will be the order 60- TI of the kilometers of real streets, for example, Kremlin embankment, Leninist prospectus, ul. Okhotnyy Ryad, Komsomol prospectus, running plate and many others. But in the following parts we will gradually recreate entire Moscow.
However, as far as the maximum realism of project, about which we declare with the confidence in each interview, is concerned, her us will allow to create cursor ''ArtyShock Engine'' from komanii ''ArtyShock''. One enumeration alone about its possibilities will force you to believe, that, playing in LRC you completely you will forget, that this is game.
Jó olvasgatást, reméel, hogy sikerült néhány infót megadnom.
Ja, és mégvalami, amit az oldalon írnak, és már párszor elhangzott itt, és akinek nincs kedve sokat visszalapozgatni:
DEMÓ ÁPRILISBAN, TELJES SZEPTEMBERBEN!!!
''Játék a szavakkal mintájára Dúd a betűkkel :d Előadja Bazsesz művészúr :)'' by Esmein