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  • pigatt

    őstag

    Sziasztok!

    Valaki kitudja belőle hámozni mi lehet a hiba? Köszönöm előre is.
    Forsaken Gods nagyon sűrűn leáll így!

    *
    -----------------------------------------------------------------
    Error main message:
    -----------------------------------------------------------------
    Gothic III Forsaken Gods.exe
    caused a EXCEPTION_ACCESS_VIOLATION
    in module <UNKNOWN> at 0023:0000000C

    -----------------------------------------------------------------
    Registers and callstack:
    -----------------------------------------------------------------
    Callstack:
    ------------------------------
    0023:0000000C (0xE9905C00 0x00000002 0x100E702C 0x00000006) <UNKNOWN>
    0023:F2D2B810 (0x80000001 0x3083D3BC 0x00000004 0x3083CFD4) <UNKNOWN>
    0023:E265F9C0 (0x30032E3E 0x3064F5AA 0x30039117 0x3001D985) <UNKNOWN>
    0023:3064F59E (0x9AE90056 0xE900431E 0x002D7DC5 0x113510E9) <UNKNOWN>
    0023:33EFE900 (0xC23E1705 0x9C3F8A80 0xD7FFB5B5 0x323F72AA) <UNKNOWN>
    0023:8ABE4C8C (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>

    Registers:
    ------------------------------
    EAX=00000001 EBX=3033B1EB ECX=00000001 EDX=10196D70 ESI=00000002
    EDI=ECE90AA0 EBP=B8471719 ESP=B8471721 EIP=00000000 FLG=00010246
    CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

    -----------------------------------------------------------------
    History log:
    -----------------------------------------------------------------
    gCNavigationMap::FindWay - Invalid start zone (2)(NPC: Geldern_Warrior_01, Target: Guard)
    gCNavigationMap::FindWay - Invalid start zone (2)(NPC: Geldern_Trader_01, Target: G3_Object_Interact_Stool_01)
    gCEffectCommandSpawnEntity::Execute -> Spawned looping entity: 'VFX_Env_Smoke_Torch_01'., Z:#472 -> '.\kernel\ge_message.cpp'
    gCEffectCommandSpawnEntity::Execute -> Spawned looping entity: 'VFX_Env_Fire_Torch_01'., Z:#472 -> '.\kernel\ge_message.cpp'
    gCEffectCommandSpawnEntity::Execute -> Spawned looping entity: 'VFX_Env_Fire_Candle_01'., Z:#472 -> '.\kernel\ge_message.cpp'
    eCBaseCache::CacheInResource - resource 'G3_Object_Barrelgroup_01_CV_SC_1_1979.xnvmsh', {{10db48d8-1721-e72b-c3e8-7655b5f93163}:0} cached in , Z:#472 -> '.\kernel\ge_message.cpp'
    C: eCResourceCollisionMesh_PS::Read(): loading collision mesh G3_Object_Barrelgroup_01_CV_SC_1_1979, Z:#472 -> '.\kernel\ge_message.cpp'
    gCEffectCommandSpawnEntity::Execute -> Spawned looping entity: 'VFX_Env_Fire_Candle_01'., Z:#472 -> '.\kernel\ge_message.cpp'
    gCEffectCommandSpawnEntity::Execute -> Spawned looping entity: 'VFX_Env_Fire_Candle_01'., Z:#472 -> '.\kernel\ge_message.cpp'
    gCEffectCommandSpawnEntity::Execute -> Spawned looping entity: 'VFX_Env_Fire_Candle_01'., Z:#472 -> '.\kernel\ge_message.cpp'
    eCBaseCache::CacheInResource - resource 'G3_Object_Skull_Bear_01_CV_SC_1_3310.xnvmsh', {{fbc95d2c-afca-ae6e-a865-eff9f8152f1b}:0} cached in , Z:#472 -> '.\kernel\ge_message.cpp'
    C: eCResourceCollisionMesh_PS::Read(): loading collision mesh G3_Object_Skull_Bear_01_CV_SC_1_3310, Z:#472 -> '.\kernel\ge_message.cpp'
    gCEffectCommandSpawnEntity::Execute -> Spawned looping entity: 'VFX_Env_Fire_Candle_01'., Z:#472 -> '.\kernel\ge_message.cpp'
    gCHUDListCtrlInventory::OnPaint -> Rebuilding modified inventory: PC_Hero., Z:#472 -> '.\kernel\ge_message.cpp'
    gCInventoryStackList::FindStackIndex -> Template is invalid (null)
    gCInventoryStackList::FindStackIndex -> Template is invalid (null)
    gCInventoryStackList::FindStackIndex -> Template is invalid (null)
    gCInventoryStackList::FindStackIndex -> Template is invalid (null)
    gCInventoryStackList::FindStackIndex -> Template is invalid (null)
    gCInventoryStackList::FindStackIndex -> Template is invalid (null)
    gCInventoryStackList::FindStackIndex -> Template is invalid (null)
    eCMainCache::EvaluateCacheUsage - CacheOutFactor : 0.014000, Image CacheOutFactor : 0.066363
    eCMainCache:;)rocess - Total memory : 1052267008, currently available : 694702592, Total Vid Memory: 1073741824
    Is Prefetcher Job Running already this frame ? - False
    gCNavigationMap::FindWay - Invalid start zone (2)(NPC: Merc_10, Target: Guard)
    gCNavigationMap::FindWay - Invalid start zone (2)(NPC: Merc_10, Target: Guard)
    gCNavigationMap::FindWay - Invalid start zone (2)(NPC: Geldern_Warrior_01, Target: Guard)
    gCNavigationMap::FindWay - Invalid start zone (2)(NPC: Geldern_Trader_01, Target: G3_Object_Interact_Stool_01)
    eCBaseCache::CacheInResource - resource 'sfx_ani_couldron_bubbles_a00.wav', {{fb150928-669c-99ac-819e-fa666a77a797}:0} cached in , Z:#472 -> '.\kernel\ge_message.cpp'
    CFFPackedDirectFileStream::Read -> Trying to read past end of file.
    CFFPackedDirectFileStream::Read -> Trying to read past end of file.
    CFFPackedDirectFileStream::Read -> Trying to read past end of file.
    CFFPackedDirectFileStream::Read -> Trying to read past end of file.
    eCResourceAudioSample_PS::CreateSample -> Created sample from file: sfx_ani_couldron_bubbles_a00.wav., Z:#472 -> '.\kernel\ge_message.cpp'
    The method bCObjectBase::Write() detected an improper usage!
    Hint:How do you use this?
    eCDX9Device::ToggleNewMode - m_p3DDevice->Reset failed: D3DERR_INVALIDCALL !
    Description: Invalid call !
    Gothic III Forsaken Gods.exe
    caused a EXCEPTION_ACCESS_VIOLATION
    in module <UNKNOWN> at 0023:0000000C

    Callstack:
    ------------------------------
    0023:0000000C (0xE9905C00 0x00000002 0x100E702C 0x00000006) <UNKNOWN>
    0023:F2D2B810 (0x80000001 0x3083D3BC 0x00000004 0x3083CFD4) <UNKNOWN>
    0023:E265F9C0 (0x30032E3E 0x3064F5AA 0x30039117 0x3001D985) <UNKNOWN>
    0023:3064F59E (0x9AE90056 0xE900431E 0x002D7DC5 0x113510E9) <UNKNOWN>
    0023:33EFE900 (0xC23E1705 0x9C3F8A80 0xD7FFB5B5 0x323F72AA) <UNKNOWN>
    0023:8ABE4C8C (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>

    Registers:
    ------------------------------
    EAX=00000001 EBX=3033B1EB ECX=00000001 EDX=10196D70 ESI=00000002
    EDI=ECE90AA0 EBP=B8471719 ESP=B8471721 EIP=00000000 FLG=00010246
    CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

    -----------------------------------------------------------------
    Memory dump and statistics:
    -----------------------------------------------------------------
    Memory statistics
    ----------------------------

    ---> memory allocation summary <---

    *****************************************************************

    Log created at: 11:48:24 AM

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