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  • Utoljára frissítve: 2017-03-08 14:21:11

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Star Trek Online -=MMORPG=-

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Operations Miracle Worker Cruiser - Scott class [T6]
Ship Details
Tier: 6
Faction: Starfleet
Rank Required: Vice Admiral
Hull Strength: 45,000 at level 50 and 60,000 at level 60
Shield Modifier: 1.15
Fore Weapons: 4
Aft Weapons: 4
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering, 1 Commander Engineering/Miracle Worker, 1 Ensign Science, 1 Lieutenant Commander Universal
Console Modifications: 3 Tactical, 5 Engineering, 3 Science, 1 Universal
Base Turn Rate: 6
Impulse Modifier: 0.16
Inertia: 50
+10 to Weapons and Shields, +5 to Engines and Auxiliary
Console – Universal - Ablative Salvage Pods
"Innovation" Ship Mechanic
Starship Mastery Package (Cruiser)
Absorptive Plating (+Kinetic and Physical Damage Resistance)
Rapid Repairs (+Regeneration)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Maximum Hull Capacity)
Stay At Your Posts (Starship Trait)
Cruiser Communications Array
Command - Strategic Maneuvering
Command - Shield Frequency Modulation
Command - Weapon System Efficiency
Command - Attract Fire
Admiralty Ship Stats
ENG: 65
SCI: 26
TAC: 26
SPECIAL: +20 TAC and SCI when Alone

Science Miracle Worker Cruiser - Daystrom class [T6]
Ship Details
Tier: 6
Faction: Starfleet
Rank Required: Vice Admiral
Hull Strength: 45,000 at level 50 and 60,000 at level 60
Shield Modifier: 1.15
Fore Weapons: 4
Aft Weapons: 4
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Ensign Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal
Console Modifications: 3 Tactical, 4 Engineering, 4 Science, 1 Universal
Base Turn Rate: 6
Impulse Modifier: 0.16
Inertia: 50
+10 to Weapons and Auxiliary, +5 to Engines and Shields
Console – Universal - Delayed Causality Plating
"Innovation" Ship Mechanic
Starship Mastery Package (Cruiser)
Absorptive Plating (+Kinetic and Physical Damage Resistance)
Rapid Repairs (+Regeneration)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Maximum Hull Capacity)
Photonic Boarding Party (Starship Trait)
Cruiser Communications Array
Command - Strategic Maneuvering
Command - Shield Frequency Modulation
Command - Weapon System Efficiency
Command - Attract Fire
Admiralty Ship Stats
ENG: 57
SCI: 34
TAC: 26
SPECIAL: +20 TAC and ENG when Alone

Tactical Miracle Worker Cruiser - Tucker class [T6]
Ship Details
Tier: 6
Faction: Starfleet
Rank Required: Vice Admiral
Hull Strength: 45,000 at level 50 and 60,000 at level 60
Shield Modifier: 1.15
Fore Weapons: 4
Aft Weapons: 4
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Ensign Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Science, 1 Lieutenant Commander Universal
Console Modifications: 4 Tactical, 4 Engineering, 3 Science, 1 Universal
Base Turn Rate: 6
Impulse Modifier: 0.16
Inertia: 50
+10 to Weapons and Engines, +5 to Shields and Auxiliary
Console – Universal - Crimson Forcefield
"Innovation" Ship Mechanic
Starship Mastery Package (Cruiser)
Absorptive Plating (+Kinetic and Physical Damage Resistance)
Rapid Repairs (+Regeneration)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Maximum Hull Capacity)
Photonic Boarding Party (Starship Trait)
Cruiser Communications Array
Command - Strategic Maneuvering
Command - Shield Frequency Modulation
Command - Weapon System Efficiency
Command - Attract Fire
Admiralty Ship Stats
ENG: 57
SCI: 26
TAC: 34
SPECIAL: +20 SCI and ENG when Alone

Console - Universal – Ablative Salvage Pods
Untold years of starship design study make it second-nature to know the right structural weak spots to hit to send chunks of hull flying into space with your starship's weapons. This firing mode represents that knowledge, coupled with a willingness to perform field repairs using whatever materials may be handy - including those chunks of enemy starships! Activating this mode will briefly cause Supply Pods to be spawned near foes that you deal damage to. At any time thereafter, flying near a Supply Pod will cause you to automatically tractor it in, and apply it to your ship in the form of Temporary Hitpoints with a long duration.
This console also provides a passive boost to Recharge Times of Hull Healing Bridge Officer Abilities, and Bonus Earned Experience.
Image

Console - Universal – Delayed Causality Plating
Sometimes genius is accidental, and nowhere is that more true than when you dare to tamper with temporal causality. By manipulating the chroniton flux present within the plating of your starship, you can temporarily defer incoming damage, while also speeding up your weapon cycles and ability cooldowns. While active, no damage will be sustained. However, once the effect ends, causality takes its due in the form of deadly chroniton radiation that cannot be removed (but can be reduced by resistances). This grants the benefit of spreading out a potentially deadly spike of incoming damage over a much longer period of time, allowing you additional time to enact countermeasures. But destiny cannot be forestalled indefinitely!
This console also provides a passive boost to Damage Resistance Rating vs. Exotic Damage, and Bonus Earned Experience.

Console - Universal – Crimson Forcefield
Originally invented by Geordi La Forge as a ruse to outwit his would-be captors, this piece of technology eventually ended up being made into reality many years later. Although it was originally intended to cripple only the weapon systems of a number of enemy combatants, it's final design also ended up having a debilitating effect on the enemies' ability to repair any damage their ship has sustained.
This console also provides a passive boost to Starship Hull Penetration Skill, and Bonus Earned Experience.
Console Set Bonuses
Equipping multiple of the above consoles offers additional benefits, above and beyond those already listed above, as part of the “We Are Smart” Console Set.
2-Piece Set Bonus: Surprising Results
Activating any Space Captain Ability grants +50 Skill of one of the following for 12 sec:
Hull Restoration, Shield Restoration, Exotic Particle Generator, Impulse Expertise, Hull Regeneration, Shield Regeneration, Control Expertise, Drain Expertise, Weapon Specialization, Weapon Amplification
3-Piece Set Bonus: Collected Knowledge
Reduces the Recharge of Ablative Salvage Pods, Delayed Causality Plating, and Crimson Forcefield by 1min
Replaces all +1% Bonus XP Passives from each Set Console with a single benefit which grants +5% Bonus Experience and Specialization Experience

Starship Traits

Stay At Your Posts
Activating an Engineering or Miracle Worker Bridge Officer ability will reduce the recharge time of Tactical Bridge Officer abilities. The amount of cooldown reduction is increased if you are currently below half of your maximum hull capacity. This may only occur once every few seconds.
· If current Hull at or above 50%: -10% Recharge Time on Tactical Bridge Officer abilities
· If current Hull below 50%: -20% Recharge Time on Tactical Bridge Officer abilities
· Can occur once every 5 seconds

Photonic Boarding Party
Photonic Boarding Party does not require you to launch Shuttles. Instead, your boarding assault teams immediately beam over to the targeted foe's ship, and immediately begin applying the debilitating effects already associated with Boarding Party. Using Photonic Boarding Parties is also more time efficient, allowing them to be ready to deploy more quickly. Note: Having this trait slotted removes the Shuttles entirely from this ability, potentially interfering with any effects designed to enhance them.
Activating any rank of Boarding Party no longer launches Shuttles and instead instantly applies the effects to the targeted Foe
Recharge time of Boarding Party reduced from 60sec to 40sec

Redirecting Arrays
While Beam: Fire-at-Will is active, any damage that your starship receives will periodically extend its duration.
Once per sec while Beam: Fire-at-Will is active, receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration maximum)
Reflective Hull III
+50 Energy Dmg Resistance Rating, and Reflects 50% of incoming Energy Wpn Dmg
Lasts until 15,000 Energy Dmg has been reflected (10sec Cooldown after depleted)

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