Star Wars: Battlefront II concept artok:
Inferno Squad, an elite imperial unit. Different character in the squad have unique abilities.
Campaign set from ROTJ to 30 years after force awakens. Story ties into various new canon media.
Elements of choice in the campaign.
Back droid is MC companion, has neat tricks.
Has a progression system in SP, SP progression is for SP unlocks only.
Dogfights and space battles in SP.
Play as Luke and Kylo in campaign, briefly. See Iden from their perspective.
Vardos, new planet, willingly joined the empire. Urban in set up.
Everything will have progression. Heros, soldiers, ships etc. A lot of unlocks to promote longevity
No more pickups, but more opportunities for more 'skilled' players to become heros. Though everyone would get a chance.
No vehicle pickups!
Wont be able to land and take off on vehicles.
Lightsaber combat drastically changed. Reworked melee system.
Reworked core hero mechanics.
Gunplay changed towards Battlefield style. Slightly more difficult to learn.
ADS and hip fire will be effected now unlike BF1.
No squad system, but a new cool system for parties.
A LOT of customisation, both cosmetic and gameplay.
No dynamic destruction like in Battlefield.
Heros will have a rock, paper, scissor system. Depending on the situation one maybe weaker/stronger.
Attachments for weapons.
Not all classes have jump packs. Very specific to certain classes.
Rolling will return.
Offline SP will be substantially different from MP/SP elements.
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