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  • Utoljára frissítve: 2023-12-13 06:07:15

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OFF beszélgetős topic nyílt, a nem Battlefield 4 témákról kérjük, hogy ott beszélgessetek, ez a téma maradjon meg szakmainak! Cheatek a topikban szintén tiltottak!
Kérlek olvasd el mielőtt kérdezel, köszönjük!

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(#57451) marilllyo válasza nrk (#57449) üzenetére


marilllyo
veterán

Nem...szerintem csak gyorsan dolgoznak a srácok. Az 1,16 GB-s a patch...és 5,5 GB-s meg a patch javítópatch-e. :D

PSN: Rio__HUN | Tumblr: rio-hun.tumblr.com

(#57452) gali777 válasza nrk (#57449) üzenetére


gali777
őstag

Nálam nincs 5.57-es. Leszedte az 1.16-osat és a játék naprakész.

(#57453) nrk válasza gali777 (#57452) üzenetére


nrk
tag

Gondolom szedi boldog boldogtalan és nem mindenkinek elérhető, még...

i7-6700K - 32GB DDR4 - MSI GTX1080G - 1,75TB SSD

(#57454) Frozzy válasza gali777 (#57452) üzenetére


Frozzy
őstag

bekapcsolom a gépet. frissítések ellenőrzése.. a játék napra kész ;] :C

lehet már múlt héten leszedte nekem :Y

 iPhone 14 Pro Max • AirPods Pro • Apple Watch S4 • MacBook Air 2017 

(#57455) Snip3r_HUN válasza nrk (#57449) üzenetére


Snip3r_HUN
addikt

Szerintem valamelyik dlc nálad akkor nem volt letöltve, mivel itt csak az 1.16-ost szedte le és kész is volt.

In space, no one can hear your coils whine... | HP Omen 15 | PS4 Slim 1TB | Huawei P20 Pro

(#57456) #41133696 válasza nrk (#57449) üzenetére


#41133696
törölt tag

Előtte meg:

Aztán jön ez, de ez az előbbi kicsomagolása meg telepítése szerintem:

Utána nekem nem jött más frissítés.

(#57457) nrk válasza Snip3r_HUN (#57455) üzenetére


nrk
tag

Lehetséges, elég rég bfeztem már. :)

i7-6700K - 32GB DDR4 - MSI GTX1080G - 1,75TB SSD

(#57458) mackosajt


mackosajt
addikt

ó hogy a fene vigye el, dolgozhatnának gyorsabban a fiúk a központban, mert így már nem igen lesz munka előtt egy kis BF nekem

http://www.opelforum.hu http://hkv.hu "Zuzuval társalogni olyan volt, mint sajtreszelővel rejszolni. Enyhén szórakoztató, de leginkább fájdalmas." by Ford Fairlane

(#57459) Snip3r_HUN válasza mackosajt (#57458) üzenetére


Snip3r_HUN
addikt

+1
16 perc és mehetek melóba... :O

In space, no one can hear your coils whine... | HP Omen 15 | PS4 Slim 1TB | Huawei P20 Pro

(#57460) Bjørgersson válasza marilllyo (#57442) üzenetére


Bjørgersson
félisten

Tegnap en is voltam Metron commanderkedni, de nem tudtam kozejuk bedobni a supply dropot, mindig a 'tetore' esett, aztan eltunt.

As if all this was something more than another footnote on a postcard from nowhere, another chapter in the handbook for exercises in futility...

(#57461) gyilok82


gyilok82
csendes tag

Na újra elérhető a battlelog! DE még nem sikerült kipróbálni hogy mit hozott a pecs mert ezzel a tanyanettel lassan jön.

[ Szerkesztve ]

(#57462) @rglaaf


@rglaaf
veterán

PATCH NOTE csöpet hosszú:D

GENERAL
• Fix for a crash that could occur when entering a vehicle or using a gadget.
• Improved soldier movement to closely match that of Battlefield 3 while still maintaining animation fidelity of Battlefield 4.
• Fix for an issue on the Siege of Shanghai where players could make themselves invincible near Flag A.
• Added pre-round ready state. The minimum player’s ready per team needed for the round to start is calculated from the team with less players.
• Crosshairs/Optics scale tweaked and visibility against light backgrounds improved.
• Helicopters and jets now affect trees and bushes which are set up to react to wind.
• Various collision fixes and other performance improvements have been made to Dragon’s Teeth maps.
• Uniform soldier aiming allows the use of procedural aim rate instead of the original preset numbers.
• Fix for elevators on Dawnbreaker being active on the Domination, Squad Deathmatch, Team Deathmatch and Defuse game modes.
• High latency indicator tweaked to give players a better idea of when they are experiencing lag.
• Fixed a rare issue where a second Commander would spawn over the already existing one in a certain scenario, resulting in 2 Commanders on the same team.
• Fixed the missing kill card issue for hardcore and anytime the killcam is off.
• Increased the Chain Link game mode round timer to 30 minutes. Ticket bleed rate has also been changed to be 40% slower.
• Fixed an issue where a player trying to join a full server would get an incorrect error.
• Added “Classic” Server presets.
• Increased the gunship cooldown for Commander to 60 seconds.
• Fixed an edge case where a Commander asset will never get "activated" for a team if the Commander is under a Proxy Attack.
• Fixed a crash related to the Riot Shield.
• The high frequency update is now on by default and cannot be turned off. It now also supports PlayStation 3/Xbox 360.
• Reduced the time it takes to display the incoming damage indicator.
• Fixed an issue where players joining Lancang Dam after the Levolution event didn’t hear the VO and alarm.
• Fixed issue where Battle Pickups would sometimes get dropped immediately after picking them up. Also fixed a problem where Battle Pickups can't be picked up when other soldiers are nearby.
• Made 100 tickets the default Rush ticket value.
• Fixed an issue where field upgrades would be lost when a player spawned into a vehicle.
• Tweaked smoke effects. Smoke is now bigger, has higher density and lasts longer.
• Fixed some materials that would react incorrectly to projectile collision.
• Fixed an issue where squads would get bigger than the supported maximum of 5 players.
• Fixed a bug where the Gamertag would not appear correctly in the emblem report screen.
• Updated player icon to show a shield variant when using the 10% health reduction perk (showing for enemy players only).
• Fixed an issue where players could get underneath the ship at Objective "E" on Paracel Storm
• Reduced head flinching on soldiers.
• Added functionality to be able to shoot when falling (not jumping).
• Fixed an exploit on Operation Locker.
• Fixed an exploit near the US base on Metro 2014.
• Fixed an issue on Dawnbreaker where players could get underneath the map.
• Fixed an issue where players could get under the map on Hainan Resort on the beach near the US base. Also fixed an issue where players could hide behind a wall and shoot at other players.
• Fixed an issue where the health/ammo boxes would block the line of sight for the defibrillators.
• Permanent fix for gadget exploit where a user could equip gadgets from different classes.
• Fixed an instance where unlocked China Rising or Second Assault assignments were being shown as if they were not unlocked and no progress had been done.
• Adjusted the red dot reticles for medium and long range sights for the Engineer Class primary weapons.
• Visual Recoil: Close range sights (except iron sights, IRNV and FLIR) and all Medium range sights have been changed to no longer be affected by animation AKA Visual Recoil. The removed random effect has nothing to do with real weapon recoil and doesn’t affect it.
• Vehicle hold or press button for boost option added.
• Added UI options for tweaking the ADS aiming sensitivity. The advanced options are now exposed in a separate advanced control options section.
• Fixed a Commander issue that could cause the cruise missile not to work properly if a flag received a neutral status while the missile was in the air.
• Fix for an issue where opposite teams would initially spawn too close to each other on Team Deathmatch, affecting all maps.
• Obliteration fix for an issue where the round would end while the bomb is armed due to the timer running out.
• Flashbang now dims the HUD when player gets affected by it.
• Fixed an issue on Capture the Flag game mode where the team with the highest number of points wins regardless of flag captures (points should only be counted on a draw).
• Fixed for an issue on Lumphini Garden on Conquest Large game mode where Capturing Flag B while the Commander is under a Proxy Attack will not give the infantry scan asset.
• Fixed an issue where players could get stuck in the customization menu while playing Defuse.
• Fixed LMG iron sights fires to reflect last few bullets visibility.

CARRIER ASSAULT IMPROVEMENTS
• When the carrier is opened up the parachute spawn will be available as before.
• When the first crate is destroyed the defender team is moved back into the boat but the attackers still will only be using the parachute spawn.

DRAGON’S TEETH MAP IMPROVEMENTS
• General collision fixes.
• Glitches/Exploit fixes for high places.
• Added out of bounds for rooftops to support restricted areas and prevent exploits.

JET IMPROVEMENTS
• Fixed an issue related to the chase camera that could cause a glitchy orientation when the camera was targeted straight up or down.
• Added new positions for 3P jet cameras.
• Added weapon reticle to the 3P jet camera.
• Added an option to turn on/off the rolling (along with the jet) for jet 3P cameras.
• Fixed an issue with the SU50 and F35 not properly playing bullet impact sounds when under fire.
• Jet guns visual recoil has been reduced to 30% of what it was before.
• Improved the “stall” behavior of jets when reaching max vehicle height.
• Fixed issues where attack jets’ cockpit geometry was clipping/obstructing the HUD

WEAPON TWEAKS AND FIXES
• Fixed an issue with inaccuracy on the RPG and XM-25 where if after shooting a player very quickly it switches to another weapon then switches back, then the dispersion is large until after the first shot.
• General weapon tweaks: Reduced suppression recoils. Removed recoil modifier for zoom. Made a 75% reduction in hip recoil.
• Muzzle Brake: Lowered the overall impact of this attach. Both its positives and negatives have been reduced.
• Heavy Barrel: Lowered the buff it gave to minimum moving spread, and moved some of that bonus into reduced spread increase. The Heavy Barrel should now be a good option for longer range tap firing.
• Lasers: Added a small buff to standing hip fire accuracy.
• Corrected spread increase values that were previously incorrect. (This primarily affects expansion pack weapons).
• Added missing bullpup modifier to SAR-21.
• Bullet velocity increases: Improved bullet velocity for Slugs and nearly all suppressed weapons. Selectively improved base velocity for weapons that were too slow for their intended range.
• Damage model: Many weapons have had their maximum and minimum damage adjusted slightly. It may take one extra bullet to kill at extremely close engagements and long range combat.
• Trigger Delay: Removed from all revolvers.
• Desert Eagle: Bullet velocity and minimum damage reduced.
• Adjustments have been done to slower rate of fire weapons to make them easier to use at longer ranges vs higher rate of fire weapons.
• Carbines and PDWs now have unique bullpup modifiers that give improved bonuses over the rifle counterpart.
• Ammo: Gave more ammo to the weapons that were short a mag compared to their counterparts.
• PDWs: Improved moving minimum spread.
• LMGs: Improved moving spread of mag fed LMGs vs their belt fed counterparts.
• DMRs: Audio when being shot at by a DMR has been improved.
• SKS and M39EMR no longer allow you to hold breath.
• Bullet velocities increased.
• Bolt Actions: Some bullet velocities increased. Gol Magnum rate of fire slightly reduced.
• SMAW: Slight increase to top speed and acceleration.
• MBT LAW: This underwent a big change based on community suggestion. You will need to aim slightly more accurately to engage the tracking. It is much harder to have it track a random vehicle between you and your target. It will no longer lock on targets behind cover. It has been slowed down slightly. It now begins tracking at 100m instead of 15, this gives the target slightly longer to react to the lock warning.
• SLAMs: Damage and blast radius reduced slightly. Three Slams will no longer take out a MBT on their own. The disabled MBT will need a single rocket to be finished off.
The Battlefield 4 Control Room - Your one stop for the latest intel on how we are updating the game
Vincent0K

SE Enlisted: 2013-05-05
2014-09-30 08:26
ANIMATION BUG FIXES AND IMPROVEMENTS
• All pistols: Removed randomization of iron sights fire animation on most pistols per CTE feedback.
• All automatic pistols: Shortened duration of slide animation during firing animations to prevent slide appearing to not cycle when firing quickly.
• Automatic rifles: Fixed missing trigger pull animations.
• Unica 6: Fixed hammer getting stuck on iron sights fire animation. Shortened reload threshold so magazine registers as full, faster.
• CS5: Fixed magazine going invisible if reload is interrupted. Fixed problem where bolt action animation wouldn’t play when firing near the end of the tactical reload animation.
• G36C: Fixed charging handle position during full/tactical reload.
• CZ-805: Fixed charging handle position during full/tactical reload.
• AWS: Enabled semi-automatic fire.
• XM25: Fixed fire animation; including reciprocating charging handle.
• Bulldog: Fixed problem with tiered reload.
• M60E4: Adjusted reload interrupt branches to match other LMGs; ammo box now stays mounted on interrupt.
• L96A1: Added missing interruptible reload branches.
• JNG90: Adjusted reload threshold to prevent bypassing re-chamber animation at the end of empty reload.
• SR338: Fixed bug where fire animation could be skipped by firing at a certain cadence. Raised reload threshold.
• L85A2: Adjusted foregrip position so Angled Grip attachment doesn’t clip through the trigger guard; fixed reload animation bug that could cause accessories to shift on the weapon during animation.
• RPK-74M: Reduced both reload times by .3 seconds to better match animation.
• HK45C: Removed hammer position mismatch between idle and ADS.
• ACW-R: Reduced time to register reload.
• QBU-88: Fixed clipping issue in deploy animation.
• SR2: Added reciprocating bolt fire animation.
• SR2: Fixed missing bolt on empty reload animation, fixed sprint pose clipping issue in water.
• 870: Fixed blending issue after zoom fire/pump action animation.
• M16A4: Fixed mismatched bipod pose, broken dust cover on model.
• RFB: Removed extra shell that moved when firing with a bipod and iron sights.
• MK 11 MOD 0: Opened dust cover to prevent jamming. Removed incorrect rotation during bipod fire animation.
• All DMRs, M82A3 Battle Pickups: Fixed bipod fire issue that skipped fire animation at higher rates of fire.
• M412 Rex, .44 Magnum: Adjusted fire animations for new trigger delay values, corrected trigger discipline while running.
• All belt-fed LMGs: Added “last few rounds” ammo visibility system to ADS fire animations.
• AWS: Fixed foregrip position to be on-rail in 1st person.

GRENADES
First grenade balance pass.

Highlights:
• Reduced initial capacity of RGO and v40 Minis by one.
• Reduced blast radius of RGO and v40 Minis requiring more accuracy for full damage.
• Increased the time it takes to refill explosives from ammo sources.
• These changes are an indirect buff to the Offensive and Grenadier specialization.

Detailed list:
• Reduced RGO capacity 2->1
• Reduced RGO inner blast radius 1.65->1
• Reduced v40 capacity 3->2
• Reduced v40 blast radius 7->6
• Reduced v40 inner blast radius 2.5->1
• Increased ammo bag pickup time for grenades:

Flashbang 5s->9s
RGO 7s->25s
v40 8s->13s
Handflare 1s->6s
M18 5s->9s
M34 8s->25s
M67 5s->25s
XM25 DART 1s->3.5s (5->4 rounds)
XM25 3.5s->6s (2->1 rounds)
40mm 3GL 8s->18s
40mm Smoke 2.5s->5s (matching flashbang now)
40mm LVG/HE 8s->9s

UI TRIAGE (HUD TWEAKS AND FIXES)
• Added advanced options for adjusting HUD icons.
• HUD icons transparency support.
• Aim down the sight (ADS) now causes auto transparency for HUD icons.
• Added a new option for whether tapping spot button should give attack/defense orders.
• Game mode bar on top of the mini map now also display objective squad order status.
• Fixed issue with having space between the mini map and the Team Deathmatch game mode info bar.
• Fixed the minimap world directions not showing in the Chinese version of the game.
• Added advanced gameplay options sliders to control the transparency of the HUD elements.
• Adjusted the red dot reticles for medium and long range sights for the Engineer Class primary weapons.
• Added an advanced gameplay option to change the size of the minimap
• Added an advanced gameplay option to make the minimap icons auto size along with the minimap scale
• Added an advanced gameplay option to set the default minimap scale

REVIVE IMPROVEMENTS
• Revive timer has been added. It will show timers on teammates so that the player can choose who to revive.
• Added a sound when defibrillators are 100% charged (giving the revived player 100% health back).
• Fix for an issue that could cause the HUD to disappear when the player brought up the game menu while in a revive state.
• Added initial implementation of revive timers for soldiers in man down state. It will now show timers on a teammate so that the player can choose who to revive.
• Fix for a bug when you were able to revive teammates by only rubbing the defibrillators.
• Fix for issue that would sometimes occur when two players on a team equipped defibrillators at the same time next to each other and are about to revive another team player, the player who is reviving gets no score and the other player gets score instead.

RUSH IMPROVEMENTS
DICE <3 RUSH is an ongoing Battlefield 4 Community Test Initiative with the intent to improve Rush on base-game maps. This initial release includes new layouts and rule sets implemented on:

• Flood Zone
• Golmud Railway
• Hainan Resort
• Lancang Dam
• Operation Locker
• Paracel Storm
• Rogue Transmission
• Siege of Shanghai
• Zavod 311

Improvements to Dawnbreaker and further tweaks to the above maps will be looked at.

• Disabled Commander on the Rush game mode for all maps

OBLITERATION COMPETITIVE IMPROVEMENTS
• Reduced radar sweep on home bases to 40 meters.
• Bomb does not have to be planted in a sequence anymore.
• Reduced the time it takes to plant a bomb from 10 to 8 seconds.
• Raised Obliteration Bomb icon over the bomb carrier's head.
• Reduced the combat area on Operation Locker based on player feedback.
• Reduced the combat area on Golmund Railway and tweaked the spawn points.
• Fixed bomb out of bounds on Golmund Railway.
• Blocked pipe access to rooftops on Zavod 311.
• Reduced the combat area on Zavod 311.

PLATFORM SPECIFIC FIXES

PC
• Fix for a game crash.
• Added FOV slider (option) for the chase cameras of all vehicles.
• Fix for an issue where Users where unable to rebind gadgets to slot 1.
• Fixed an issue where the chat log settings wouldn’t properly function after a player exited the game.
• Tweaked latency indicator.
• Better post-processing for medium graphics settings.
• Fix for when the text input form clears when switching between EOR camera and scoreboard. The text now remains in place regardless of the game actions.
• Added an option to turn off the jets auto throttle feature.

PS3
• Fix for a game crash
• Fix for a crash that could occur during the end of round screen.

SERVER FIXES
• Fixed an issue where taking damage indicators (the red wedge) where pointing in the wrong direction.
• Lowered frame history time on all platforms to improve on ‘out of region’ player issues.

PSN:BiZzare_0 ️

(#57463) #41133696 válasza @rglaaf (#57462) üzenetére


#41133696
törölt tag

Legalább dolgoztak vele, látszik :)

(#57464) spanglee001 válasza #41133696 (#57463) üzenetére


spanglee001
addikt

a patch noteszen biztos :DDD
de nekem csak a 900 megás és az 1,1 es patch volt csak és a szerverekre is felenged. :F

[ Szerkesztve ]

netezős pécék eladóak néha :D !!!!44!4!!négy

(#57465) @rglaaf válasza #41133696 (#57463) üzenetére


@rglaaf
veterán

nekem ami a lényeg ha ráfutok 3 slam-re nem fogok megdögleni a tankba ;]

PSN:BiZzare_0 ️

(#57466) prokxy válasza @rglaaf (#57465) üzenetére


prokxy
veterán

Végre :D Kell még 1 rpg bele, de hát nem baj az! ;)

Origin/Uplay/RSC/XBOX: Pr0kxY ; BattleTag: Pr0kxY#2203 ; PSN: x_Pr0kxY_x ; YT channel: Pr0kxY_Gaming_HD

(#57467) kissd01


kissd01
tag

Nekem egy frissítés sem jött és mégis felenged a szerverekre. :F

(#57468) }{3@Đ$}{0ot válasza @rglaaf (#57462) üzenetére


}{3@Đ$}{0ot
addikt

tolmácsot is lehet kérni mellé? :))

™MØИ$T€R-EИEЯGY™® || ИVIĐIA® || ᴺᴵѕѕᴀᴺ ᴳᴛЯ The Best ||

(#57469) CsonkaImo


CsonkaImo
addikt

Nyomtam 1 kört és nem akarom elkiabálni, de nagyon jól sikerült a patch. Minden találatot bead, nem volt wtf moment (bár ehez többet kellene játszani) és jobban rángatnak a fegyverek is. Kissebbek a jelek is így nem annyira zavaróak. Nem olvastam mi változott így csak azt írom ami nekem eddig feltűnt.

[ Szerkesztve ]

(#57470) kriszpontaz


kriszpontaz
veterán

Na úgy látom pakolhatom át winyóra SSD-ről a játékot mert nem fog elférni.
Mennyivel hízott meg patch után a játék?

[ Szerkesztve ]

(#57471) gali777 válasza kriszpontaz (#57470) üzenetére


gali777
őstag

1,16 gigával? :D Amúgy nálam most 47,7 giga a BF4 mappa.

(#57472) FollowTheORI


FollowTheORI
nagyúr

Nálam csak egy sima 9xx megás cucc jött le semmi más... és up to date. :)

Nem tudom nektek milyen plusszokat szedett még le.

Size on disk: 47,7 GB (51 311 210 496 bytes)

[ Szerkesztve ]

Steam/Origin/Uplay/PSN/Xbox: FollowTheORI / BF Discord server: https://discord.gg/9ezkK3m

(#57473) marilllyo válasza Bjørgersson (#57460) üzenetére


marilllyo
veterán

Nekem a 2 resupply medálom az onnan van. Nem tudom...szerintem néha bugzik.
De ha logikusan belegondolunk kell is, hogy működjön. Mi más értelme lenne ott egy commandernek....

PSN: Rio__HUN | Tumblr: rio-hun.tumblr.com

(#57474) Tomekk.


Tomekk.
aktív tag

A holosight másnál is bugos? Van benne 3 piros pötty függőlegesen, elég fura, meg zavaró.

[ Szerkesztve ]

(#57475) @rglaaf válasza }{3@Đ$}{0ot (#57468) üzenetére


@rglaaf
veterán

konkrétan?:D király lesz a game mostmár ;]

PSN:BiZzare_0 ️

(#57476) marilllyo válasza @rglaaf (#57475) üzenetére


marilllyo
veterán

Nanana... Hidd el lesznek még itt sírások ma este ;] SzarEA,szarDice,Szarminden...

PSN: Rio__HUN | Tumblr: rio-hun.tumblr.com

(#57477) prokxy válasza @rglaaf (#57475) üzenetére


prokxy
veterán

Egész pofás javítások vannak, már amit értek a leírásból. :D
Úgy megyek a tankkal, mint a szél, bár sztem rászoknak az emberek az aknára, mert az nem lett nerfelve. Viszont az legalább látszik! ;)

szerk: olvasom tovább és egyre jobb! Bakker ezek figyelembe vették, h miket írunk, jelzünk feléjük! Azért ez nem semmi! :C

[ Szerkesztve ]

Origin/Uplay/RSC/XBOX: Pr0kxY ; BattleTag: Pr0kxY#2203 ; PSN: x_Pr0kxY_x ; YT channel: Pr0kxY_Gaming_HD

(#57478) spanglee001 válasza Tomekk. (#57474) üzenetére


spanglee001
addikt

még nem néztem de van gyári holosight amiben van 2 pötty a golyó esésének behatárolása miatt ugytudom.
valaki ha nyomna egy honosított patchnoteszt annak örülnénk sokan.

[ Szerkesztve ]

netezős pécék eladóak néha :D !!!!44!4!!négy

(#57479) @rglaaf válasza marilllyo (#57476) üzenetére


@rglaaf
veterán

Azt nem tudom de elég sok dice nyali post van a patch óta minden fele a neten szóval lehet hogy végre...... nem is merem elkiabálni de jó lesz a játék

PSN:BiZzare_0 ️

(#57480) prokxy válasza marilllyo (#57476) üzenetére


prokxy
veterán

Majd este TS-en! :D
Leszel?
Bizarre, este TS!!!! Többieknek nem mondom, úgyis tudják! ;)

[ Szerkesztve ]

Origin/Uplay/RSC/XBOX: Pr0kxY ; BattleTag: Pr0kxY#2203 ; PSN: x_Pr0kxY_x ; YT channel: Pr0kxY_Gaming_HD

(#57481) zzola válasza marilllyo (#57476) üzenetére


zzola
félisten

Sz@r a dice, no meg az ea is. Jah, egy cég.... :DDD

[ Szerkesztve ]

(#57482) marilllyo válasza @rglaaf (#57479) üzenetére


marilllyo
veterán

Ja hát...persze ...nem akarok vészkányáskodni
(pohár ez így tanyasi szleng :) ). Már csak azért se...mert ezek után nem számítok sok törődésre a DICE-tól. Max FS után még valami apróbb ráncfelvarrás...de ennyi volt. Valami értelmes formában kell ezt lezárni az utókornak.

(#57480) prokxy:

~21:00

PSN: Rio__HUN | Tumblr: rio-hun.tumblr.com

(#57483) Tomekk. válasza spanglee001 (#57478) üzenetére


Tomekk.
aktív tag

És tényleg, eddig fel sem tűnt, csak most BF3-ból visszatérve. Lehet amúgy, hogy erősítettek a pöttyökön, kéne valami összehasonlító videó.

(#57484) prokxy válasza marilllyo (#57482) üzenetére


prokxy
veterán

:C

#57483) Tomekk: biztosan lesz, főleg a BF4 celebek csinálnak majd ilyet! :K LvLCap-nek már van fent egy nagy őszi patch beharangozó videója, szóval várjuk. ;)

Origin/Uplay/RSC/XBOX: Pr0kxY ; BattleTag: Pr0kxY#2203 ; PSN: x_Pr0kxY_x ; YT channel: Pr0kxY_Gaming_HD

(#57485) }{3@Đ$}{0ot válasza @rglaaf (#57475) üzenetére


}{3@Đ$}{0ot
addikt

Erre nagyon kíváncsi vagyok......... :)

™MØИ$T€R-EИEЯGY™® || ИVIĐIA® || ᴺᴵѕѕᴀᴺ ᴳᴛЯ The Best ||

(#57486) kisza25


kisza25
félisten
LOGOUT blog

uh nekem is jön a frissítés:D a puncsosoknak mindent javítanak, nem csak ilyen 1GB pecs:D

Eladó Tarrington House TH AD3020 páramentesítő, használt, jó állapotú. Ár: 25000Ft 600W Napi akar 20liter 3,5 literes tartály Max 52 m² 30cm x 35cm x 52cm 14kg

(#57487) }{3@Đ$}{0ot


}{3@Đ$}{0ot
addikt

Ezek a CTE-s cuccok, amik voltak CTE-ben. xD

™MØИ$T€R-EИEЯGY™® || ИVIĐIA® || ᴺᴵѕѕᴀᴺ ᴳᴛЯ The Best ||

(#57488) #41133696 válasza gali777 (#57471) üzenetére


#41133696
törölt tag

(#57489) prokxy válasza kisza25 (#57486) üzenetére


prokxy
veterán

A BTR csít miatt újra leszedted az egészet? :D

Origin/Uplay/RSC/XBOX: Pr0kxY ; BattleTag: Pr0kxY#2203 ; PSN: x_Pr0kxY_x ; YT channel: Pr0kxY_Gaming_HD

(#57490) kisza25 válasza prokxy (#57489) üzenetére


kisza25
félisten
LOGOUT blog

:DDD igazából, 89%-ig csak ellenőrizte és onnantól tölti, mondjuk én úgy raktam rá HDD-ről SSD-re, hogy átmásoltam, mert volt egy Win7 instal SSD-re, aztán pár napra rá SSD-ről is átraktam egy másik SSD-re(1db HDD volt a gépben ezt váltotta 2DB SSD), mindezt másolgatással, regisztribe is bele kellett túrni kicsit DLC-k miatt, szerintem ez zavarhatta meg, mikor megláttam, hogy 30GB mosolyom nem volt őszinte, csak mint a vonatsínre kötözött emberé:P

Eladó Tarrington House TH AD3020 páramentesítő, használt, jó állapotú. Ár: 25000Ft 600W Napi akar 20liter 3,5 literes tartály Max 52 m² 30cm x 35cm x 52cm 14kg

(#57491) prokxy válasza kisza25 (#57490) üzenetére


prokxy
veterán

2x olvastam el, h mit is műveltél, de már tiszta! :D
Nekem most 51GB a BF4 mappa, fent van a CTE és a BF3 is a DLC-kkel, szóval lassan a 256-os sem elég! :D

Origin/Uplay/RSC/XBOX: Pr0kxY ; BattleTag: Pr0kxY#2203 ; PSN: x_Pr0kxY_x ; YT channel: Pr0kxY_Gaming_HD

(#57492) marilllyo válasza kisza25 (#57490) üzenetére


marilllyo
veterán

Nekem még 3.-ra is
"asdfasfasfasHDDasdasdasdasSSDfasfasfasHDD
safaHDDasdasdasSSDgadfafadsHDDsdasdfsda" :DDD

Szerk.: ok :) A lényeg, hogy működik!

[ Szerkesztve ]

PSN: Rio__HUN | Tumblr: rio-hun.tumblr.com

(#57493) kisza25 válasza marilllyo (#57492) üzenetére


kisza25
félisten
LOGOUT blog

pedig te még azt is tudod miért:D a laptopban lévő SSHD-re másoltam rá a játékot, az asztali gép SSD-ről,
ezután a 120GB V300 került SSHD helyére, raktam rá win7-et, majd arra raktam át a játékot, ezután került egy 128GB SSD a gépbe és arra másoltam át, persze ez kb 2hét alatt történt, nem egyszerre:D kápisi?:D
nekem amúgy 52,3GB

[ Szerkesztve ]

Eladó Tarrington House TH AD3020 páramentesítő, használt, jó állapotú. Ár: 25000Ft 600W Napi akar 20liter 3,5 literes tartály Max 52 m² 30cm x 35cm x 52cm 14kg

(#57494) r00r1


r00r1
aktív tag

Akit érdekel a stat changes ITT megtalálja

(#57495) SipiBcs


SipiBcs
őstag

Végre megrendeltem a 3770K-t, két nap és rommá lövök mindenkit!! ;]

... vagy csak kaptok pár ingyenfrag-et! :DDD

"Ha választanod kéne a barátnőd és az ötöslottó között, te milyen kocsit vennél?"

(#57496) FollowTheORI


FollowTheORI
nagyúr

Kipróbáltam 2 körre... eléggé vegyes, adja is meg nem is... mondjuk ma rendkívül kakinak tűnik az UPC-m is... olyan rubber banding van hogy csak na... bár nem tudom tényleg a net miatt e.
Ping meg minden teszt oké, és mégis... :D

Szóval a szokásos. ;]

[ Szerkesztve ]

Steam/Origin/Uplay/PSN/Xbox: FollowTheORI / BF Discord server: https://discord.gg/9ezkK3m

(#57497) Bjørgersson válasza marilllyo (#57473) üzenetére


Bjørgersson
félisten

Igen, ezert nem ertem, Lockeren meg Metron nekem mindig a tetore esik. :D

As if all this was something more than another footnote on a postcard from nowhere, another chapter in the handbook for exercises in futility...

(#57498) kisza25


kisza25
félisten
LOGOUT blog

gyerekek, mentem 1 kört BF 4.1:P teljesen jó

Eladó Tarrington House TH AD3020 páramentesítő, használt, jó állapotú. Ár: 25000Ft 600W Napi akar 20liter 3,5 literes tartály Max 52 m² 30cm x 35cm x 52cm 14kg

(#57499) prokxy válasza kisza25 (#57498) üzenetére


prokxy
veterán

Beállítások maradtak? Telón néztük a BL-ot és minden alapon volt. :F

Origin/Uplay/RSC/XBOX: Pr0kxY ; BattleTag: Pr0kxY#2203 ; PSN: x_Pr0kxY_x ; YT channel: Pr0kxY_Gaming_HD

(#57500) marilllyo válasza kisza25 (#57498) üzenetére


marilllyo
veterán

Kell keresnem valakit aki belövi a gépemet, hogy le tudjam tölteni mire hazaérek. Azt hiszem a szomszéd Rozi nénémre nem lehet számítani jelen pillanatban.... :U

PSN: Rio__HUN | Tumblr: rio-hun.tumblr.com

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