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  • OnSeT

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    válasz OnSeT #6333 üzenetére

    Ilyen se volt még hogy korábban lesznek online a szerverek mint ahogy azt elöre jelezték. :))

    UPDATE NOTES, 21rst April 2010

    General

    Map of the Week:A new Ranking for Map of the Week has been implemented. When playing the current Map of the Week players will now be ranked according to their performance in either 1-player, 2-Player or 4-Player Scenarios respectively.
    The ingame Store now contains two exclusive new decks: one built around the Bandit faction, the other featuring Stonekin units. What is more, each deck also contains two brandnew Amii Cards that cannot be obtained elsewhere!

    Cards

    Vileblood Fire Affinity: Upon being transformed the unit triggers damage waves that now no longer deal extra damage against structures.

    Werebeasts: The unit's production costs have been decreased from 80 to 75. On Up0 they will now regenerate 5 instead of just 4 life points per second (Up1: 6, Up2: 8, Up3: 11).

    Lost Shade: The unit's damage value has been decreased from 1040 to 940 on Up0-2 and from 1140 to 1040 on Up3. Moreover, Lost Shade Frost Affinity now has a decreased damage reduction of 15% instead of 20%.

    Lost Launcher: The building's production costs have been increased from 55 to 70. Moreover, Lost Launcher Fire Affinity does now deal less damage when in Rage while Lost Launcher Frost Affinity has now been given the ability to regenerate its Ice Shield.

    Avatar of Frost: The unit will now reinstall his Ice Shield every 12 seconds instead of just every 15 seconds.

    Mortar Tower: The building's life points have been decreased from 1000 to 800 and it does no longer knock back small units.

    Bugfixes

    QueekQueek: All three upgrades should grant the unit an additional damage bonus when it is turned into Superpig. This did not work correctly so that upgrading it actually did not have any effect. The issue has now been fixed and each upgrade will boost QueekQueek’s Superpowers as intended.

    The Incredible Mo: The building’s third special ability “The Benevolent Mo” did not grant debuff immunities as intended. This has now been fixed and the ability will now correctly immunize every friendly unit in the current game (both existent and newly spawned) against all major debuffs. Crowd controlling spells like Freeze, Paralyze, Sleep and Curse of Oink may still be applied, though.

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