#version 3.7;
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 }}
//--------------------------------------------------------------------------
#include "colors.inc"
#include "textures.inc"
#include "glass.inc"
#include "metals.inc"
#include "golds.inc"
#include "stones.inc"
#include "woods.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "functions.inc"
#include "math.inc"
#include "transforms.inc"
//--------------------------------------------------------------------------
// camera ------------------------------------------------------------------
camera { location <10.0,20.0,30>
look_at <0.0,11.0,30.0> }
// sun ----------------------------------------------------------------------
light_source{< 80,80,-90> color White}
light_source{< -9.5,0.5,30> color White}
// ground -------------------------------------------------------------------
plane{ <0,1,0>, 0
texture{ pigment{ checker color rgb<1,1,1>*1.2 color rgb<0.25,0.15,0.1>*0}
//normal { bumps 0.75 scale 0.025}
finish { phong 0.1}
} // end of texture
} // end of plane
plane{ <1.0,0.0,0.0>, -10.0
texture { Polished_Chrome
// pigment{ color rgb<1,0,0> }
finish { phong 1 }
}} // end of texture
//---------------------------------------------------------------------------
//---------------------------- objects in scene ----------------------------
//---------------------------------------------------------------------------
sphere { <-9.5,0.5,30>,6.00
material{ texture { Orange_Glass } // end of texture
interior{ I_Glass } // end of interior
} // end of material -------------------
scale<1,1,1> rotate<0,0,0> translate<0,1.35,0>
} // end of sphere -----------------------------------
sphere { <0.0,4.5,30>,11.00
material{ //-----------------------------------------------------------
texture { pigment{ rgbf <0.98, 0.98, 0.98, 0.9> }
finish { diffuse 0.1 reflection 0.2
specular 0.8 roughness 0.0003 phong 1 phong_size 400}
} // end of texture -------------------------------------------
interior{ ior 1.5 caustics 0.5
} // end of interior ------------------------------------------
} // end of material ----------------------------------------------------
scale<1,1,1> rotate<0,0,0> translate<0,1.35,0>
} // end of sphere -----------------------------------
sphere { <-5.0,0.5,25>,2.00
texture { Polished_Chrome
// pigment{ color rgb<1,0,0> }
finish { phong 1 }
} // end of texture
scale<1,1,1> rotate<0,0,0> translate<0,1.35,0>
} // end of sphere --------------------
sphere { <-5.0,0.5,35.0>,3.00
texture{ Brass_Valley
finish { phong 1 }
scale 0.5 translate<0,1,0>
} // end of texture ---------------------------
scale<1,1,1> rotate<0,0,0> translate<0,1.35,0>
} // end of sphere --------------------
sphere { <0.0,1.5,30.0>,1.5
texture { pigment{ color rgb< 1.0, 0.0, 0.0> } // color Red
// normal { bumps 0.5 scale 0.05 }
finish { diffuse 0.85 phong 1}
} // end of texture
scale<1,1,1> rotate<0,0,0> translate<0,1.35,0>
} // end of sphere --------------------
sphere { <-5.0,2.5,25>, 0.8
texture { pigment{ color rgb< 0.0, 1.0, 0.0> } // color Green
// normal { bumps 0.5 scale 0.05 }
finish { phong 1 reflection 0.00}
} // end of texture
scale<1,1,1> rotate<0,0,0> translate<0,1.35,0> }